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DIGITALIZED NATURE

Author: Triangulation

Section: NEW MEDIA

Date: 10.2012

 

The projects featured below are part of a research of works which follow a realistic aesthetic and forms using the Nature and the landscapes as a main source, where photography and real images play a great role with. All of them are digital based works somehow, them have been manipulated by different tools and ways such as programing, glitches, 3D, etc.

Nature is what surround us, we find it everywhere and artists are using it continuously to create interesting projects where the natural aesthetic is quite present in the final works. I’m interested in all these works and how them have been manipulated and worked with a high connection with the natural environment, which can inspire us in many ways, such as through its aesthetic, structure, data and information, etc.

This research will be split in some different sections/posts as the Nature is a huge source of inspiration and there is a lot of good stuff already done, for the next posts I will go into more abstract based works, but specifically this section working on the aesthetic through landscapes and conceptual ideas will be split in two posts.

 

The first picture below is from the work called The Higgs Ocean 2011, by Andrea Galvani, specially the series #11 and #12 which were worked in the same way in which he used solar energy to return light into the universe (see here), Galvani has also conducted parallel experiments with sound. Recording, amplifying, and projecting the sound of natural phenomena, he produces violent actions in the landscape. Higgs Ocean #11 and #12 documents the first phase of one such experiment, in which the sound of an iceberg collapsing is captured and played back at a frequency capable of creating a new fissure. The resulting loop harnesses the power of a natural phenomenon in order to perpetuate it.
A vast selection from the archive of photographs of the voyage where also used by the artist to build a series of intricately assembled collages. Thousands of images recording changes in light and the shifting morphology of the landscape are arranged into forms, which resemble the simultaneously monumental and vulnerable icebergs that Galvani encountered in the Arctic. These collages incorporate visual documentation from throughout the entire journey, collapsing the duration of the trip and the experience of his interventions there into a single image. See the whole graphic document here.
DIGITALIZED NATURE I DRESSLAB

 

The next work by JK Keller was made between 2009 and 2010, it is a great conceptual work consisting in a series of different landscapes of mountains which have been manipulated through a little javascript code he wrote for Photoshop and then cleaned up a few loose ends by hand. The project is titled Tantamount Series or as its url says ../flattened-mountains/ which describes the work itself. The shape of the mountains were flattened from the topmountain as starpoint, that’s why the top and the bottom of each image took the shape of the original mountain, you can see the original image source here. The javascript Keller wrote worked somehow by pushing the pixels in a vertical direction aligning all the mountain on the its top. See all the series here, it’s also interesting how the series is presented, doing a kind of slalom with the different pieces.

DIGITALIZED NATURE I DRESSLAB

 

UntitledLandscapes.jpg, a work made in 2010 by Jasper Eligns, as he describes UntitledLandscapes.jpg is a graphic designer’s fetish landscape. I see a beautiful and simple great concept integrating the interfaces from digital softwares in the natural environment. This series of three different landscapes (see here) show the levels tool box from Photoshop showing the histogram as part of the landscape, which usually follow a realistic mountain’s shapes.
Jasper has another great project working on the landscape called Sharing a beautiful sunset consisting in a 1min. video where he put together different sunsets happening in different places around the world in a unique “beautiful sunset”. The video uses for a each frame a different internet found photograph of a sunset doing a perfect transition of the sun going down over the level of the sea. See the work here.

DIGITALIZED NATURE I DRESSLAB

 

The work below is by Hector Llanquin, made in 2007, it is a series of digital photographs of sunsets altered by a controlled download error. This files where bitmap transferred via personal messaging software Adium from one place to another. After the file was completely downloaded the transfer is aborted. The final result is that the bitmap repeats the last horizontal downloaded pixel to complete the image dimensions. This was administrated by monitoring the downloading process to stop the transfer in a certain point of the image to create some relation between the image and the error. See the whole series here.

DIGITALIZED NATURE I DRESSLAB

 

This other distorted series called Persistent pyramids was made by Anatoly Zenkov in 2009. What a beautiful and simple distortion. I don’t really know how Zenkov worked on this manipulation due he doesn’t explain it, but as the series consists in a high number of pieces manipulated following irregular “pyramidal” forms perhaps created through an algorithm and I also saw similar distortions made through some javascript and Processing apps, I would say they are not hand made, but not not sure. The result is awesome anyway. See the whole series here.

DIGITALIZED NATURE I DRESSLAB

 

The next piece is by Hugo Arcier, from the project called Boolean Nature created in 2008. The work includes image and sculpture as it is a 3D based work, a recreation of different natural fields which have been affected by a boolean intersection through a subtracted sphere as you can see on the image below. Then the sculpture completes the image by representing the missing part in the image. The sum of the image and the sculpture forms the landscape in its entirety. Yon can see the other pieces and sculptures here.

DIGITALIZED NATURE I DRESSLAB

 

Postcards From Google Earth is not a intentional manipulated work, Clement Valla started in 2011 an extraordinary research into Google Earth about an error produced by the own program. The images are screenshots from Google Earth with basic color adjustments and cropping. Valla collects these new typologies as a means of conservation – as Google Earth improves its 3D models, its terrain, and its satellite imagery, these strange, surrealist depictions of our built environment and its relation to the natural landscape will disappear in favor of better illusionistic imagery.
As Clement Valla says “I think these strange mappings of the 2-dimensional and the 3-dimensional provide us with fabulous forms that are purely the result of algorithmic processes and not of human aesthetic decision making. They are artifacts worth preserving.” See the huge research about these glitched landscapes here.

DIGITALIZED NATURE I DRESSLAB

 

I will continue with the second part of this research more focused on real images and forms from the Nature in the next post.

 

Text_ Triangulation

 

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